Aims and objectives
Game-based learning or gamification is being incorporated into university education as part of active and motivating learning.
Recent studies highlight its benefits and the need to investigate its perception and effectiveness [1].
Second Life is a well-known virtual immersive 3D environment,
where different learning approaches for health professionals’ online education have been developed [2-7].
The Laboratory of Digital Radiology and Electronic Education of the University of Malaga acquired in 2011 a virtual space within Second Life called "The Medical Master Island" [8],
in which real-life...
Methods and materials
During April-May 2016 a game named "League of Rays" was developed consisting of visualizing six weekly blocks of educational contents on anatomy and radiological semiology and answering knowledge tests (15 questions) within Second Life.
Third-year medical students who were enrolled in a general radiology subject participated compulsorily.
Game design
League of Rays is a multiuser interactive game for third-year students of medicine enrolled in the subject “RADIOLOGÍA”.
It is a competitive game developed in 6 weeks with 6 thematic blocks,
one per week:
Chest anatomy...
Results
In the League of Rays 2016 edition,
191 students participated and 137 finished the game.
Hundred sixty-four (85.9%) fulfilled the satisfaction questionnaire.
Students assessed positively the teacher participation (9.2 ± 1.0 over 10 points),
the organization of the project (8.8 ± 1.3) and the educational contents (8.6 ± 1.0).
The lower evaluations were given the technical connectivity to the virtual world (7.7 ± 2.2) and the interaction with peers (6.7 ± 2.5).
In the voluntary edition of 2015,
90 students participated and 30 arrived to...
Conclusion
The competitive game League of Rays is well valued by the third-year medical students as a compulsory activity of the subject Radiology,
especially regarding the teacher,
the organization of the project and the educational contents.
Medical students evaluated highly this virtual game inside Second Life and recognized it as an interesting additional tool for their radiology education.
Regarding the voluntary 2015 edition,
there was a somewhat lower evaluation of the virtual environment,
less interaction with peers and more connectivity limitations,
probably due to the obligatory...
Personal information
Laboratory of digital Radiology and Electronic Education.
Department of Radiology and Physical Medicine.
Faculty of Medicine.
University of Malaga.
Bulevar Luis Pasteur,
32.
29071 Malaga,
Spain.
Rocio-Lorenzo Alvarez.
MD.
[email protected]
Teodoro Rudolphi-Solero.
MD.
[email protected]
Francisco Sendra-Portero.
MD.
PhD.
[email protected]
References
McCoy L,
Lewis JH,
Dalton D.
Gamification and Multimedia for Medical Education: A Landscape Review.
J Am Osteopath Assoc.
2016;116(1):22-34.
Kidd LI,
Knisley SJ,
Morgan KI.
Effectiveness of a second life(®) simulation as a teaching strategy for undergraduate mental health nursing students.
J Psychosoc Nurs Ment Health Serv.
2012;50:28-37.
Wiecha J,
Heyden R,
Sternthal E,
Merialdi M: Learning in a virtual world: experience with using second life for medical education.
J Med Internet Res.
2010;12:e1.
Melus-Palazon E,
Bartolome-Moreno C,
Palacin-Arbues JC,
Lafuente-Lafuente A,
Garcia IG,...