Type:
Educational Exhibit
Keywords:
Education and Training, MR physics, Radiographers, MR, Education, Education and training, Not applicable
Authors:
D. VETTER1, P. Choquet2, J.-P. Dillenseger2, P.-E. Zorn2; 1HAGUENAU/FR, 2Strasbourg/FR
DOI:
10.26044/ecr2020/C-06319
Background
Nowadays, numerous pedagogical means and strategies were proposed, allowing the teacher (or the pedagogical team of a training course) to choose among all of them the most adapted pedagogical practices for his (their) goals.
In particular, MRI is a complex technique, notably difficult to understand, with a high risk of students dropout, especially during continuing education courses. In this context, varying teaching sequences is essential. Learning through playing matches this requirement. Currently, serious games are largely computing based, through dedicated softwares or web pages. However, classic games (board or card games) allow several players to share the same experience, around the same table, at the same moment. In this respect, players can acquire knowledge also by confronting and exchanging with their colleagues. Both aspects, group and peer working, are known to enhance learning.